feat: P2-2 apply_wal_entry — standby WAL replay with LSN advance and type guards
Upgrade apply_wal_entry() from P0 static no-op stub to the real public standby replay path: - Reject oversized payloads (> MAX_WAL_PAYLOAD_BYTES) with -EMSGSIZE - Skip WAL_CHECKPOINT (100) entries silently — local-only markers, never replicated to standbys; current_lsn is NOT advanced on skip - Skip unknown types (> WAL_ENTRY_TYPE_MAX) with WARN log and rc=0 for forward compatibility with WAL written by newer controller versions - Advance current_lsn to hdr->lsn+1 and update last_crc under p->lock for all accepted known entries - Gate restore_job()/worker_from_capnp() calls on p->cluster != NULL so unit tests work without a full cluster wired in - Add NULL guard returning -EINVAL for missing p or hdr Add public declaration in persist.h with forward-declare stubs for restore_job/worker_from_capnp in persist.c (avoids heavy cluster.h chain). Test suite: 5 new Unity tests in test_repl_apply.c covering all branches. Weak stubs for restore_job/worker_from_capnp in the test file satisfy the linker without linking job.c/worker.c's heavy dependency graph. All 5 new tests pass; full controller suite green.
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5 changed files with 275 additions and 7 deletions
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@ -167,6 +167,12 @@ int persist_queue_hook_fun(int type, int situation, int detail,
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int persist_worker_hook_fun(int type, int situation, int detail,
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void* cls, va_list ap);
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/* Apply a single WAL entry to in-memory state (standby replay path).
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* No hooks fire — hook system is empty on standbys until promotion.
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* Returns 0 on success (including skip for checkpoint/unknown types),
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* negative errno on error (oversized payload, NULL arguments). */
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int apply_wal_entry(persist_t* p, const wal_entry_hdr_t* hdr, const void* payload);
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/* GC retention predicates (P0-5a / P0-8 / P0-13) */
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#include <stdbool.h>
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#include "xce/types.h"
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