raft-drive-async's default-ON pool dispatch lets messages from different
peer endpoints (two vote replies, or a vote reply racing a vote request)
run concurrently on different vtask pool workers. raft_state_t's fields
(votes_granted, replies_received, election_decided, term, role) are plain
non-atomic — the raft library assumes a single-threaded caller. Two
concurrent raft_on_vote_reply() calls could race: one reaches quorum and
promotes to PRIMARY while the other, reading pre-increment vote count,
independently satisfies "all-replied, no quorum" and fires
on_become_follower for the same term, silently reverting the promotion —
every request afterward correctly (but wrongly) rejected as STANDBY.
Add ha->raft_lock (PTHREAD_MUTEX_RECURSIVE — a WON/quorum outcome can
legitimately re-enter the state machine synchronously on the same thread,
e.g. PreVote WON -> real election) around every raft_state_t entry point
on the election/vote path. Verified via 40-round sequential and 40-round
chaotic HA soak, zero committed-job loss, all 3 nodes led.