Update compiler to support groups/unions
This commit is contained in:
parent
7731509861
commit
9f75d0c7a6
6 changed files with 1588 additions and 1679 deletions
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@ -21,9 +21,10 @@
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@0xb471df2f45ca32c7;
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using Cxx = import "c++.capnp";
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# WARNING: This protocol is still subject to backwards-incompatible change.
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@0xa93fc509624c72d9;
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$Cxx.namespace("capnp::schema");
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using Id = UInt64;
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# The globally-unique ID of a file, type, or annotation.
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@ -37,13 +38,18 @@ struct Node {
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#
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# (On Zooko's triangle, this is the node's nickname.)
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scopeId @2 :Id = 0;
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# ID of the lexical parent node. Typically, the scope node will have a NestedNode pointing back
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# at this node, but robust code should avoid relying on this. `scopeId` is zero if the node has
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# no parent, which is normally only the case with files, but should be allowed for any kind of
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# node (in order to make runtime type generation easier).
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displayNamePrefixLength @2 :UInt32;
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# If you want a shorter version of `displayName` (just naming this node, without its surrounding
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# scope), chop off this many characters from the beginning of `displayName`.
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nestedNodes @3 :List(NestedNode);
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scopeId @3 :Id;
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# ID of the lexical parent node. Typically, the scope node will have a NestedNode pointing back
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# at this node, but robust code should avoid relying on this (and, in fact, group nodes are not
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# listed in the outer struct's nestedNodes, since they are listed in the fields). `scopeId` is
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# zero if the node has no parent, which is normally only the case with files, but should be
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# allowed for any kind of node (in order to make runtime type generation easier).
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nestedNodes @4 :List(NestedNode);
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# List of nodes nested within this node, along with the names under which they were declared.
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struct NestedNode {
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@ -57,80 +63,260 @@ struct Node {
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# robust code should avoid relying on this.
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}
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annotations @4 :List(Annotation);
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annotations @5 :List(Annotation);
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# Annotations applied to this node.
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body @5 union {
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union {
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# Info specific to each kind of node.
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fileNode @6 :FileNode;
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structNode @7 :StructNode;
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enumNode @8 :EnumNode;
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interfaceNode @9 :InterfaceNode;
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constNode @10 :ConstNode;
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annotationNode @11 :AnnotationNode;
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file @6 :Void;
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struct :group {
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dataWordCount @7 :UInt16;
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# Size of the data section, in words.
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pointerCount @8 :UInt16;
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# Size of the pointer section, in pointers (which are one word each).
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preferredListEncoding @9 :ElementSize;
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# The preferred element size to use when encoding a list of this struct. If this is anything
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# other than `inlineComposite` then the struct is one word or less in size and is a candidate
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# for list packing optimization.
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isGroup @10 :Bool;
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# If true, then this "struct" node is actually not an independent node, but merely represents
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# some named union or group within a particular parent struct. This node's scopeId refers
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# to the parent struct, which may itself be a union/group in yet another struct.
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#
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# All group nodes share the same dataWordCount and pointerCount as the top-level
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# struct, and their fields live in the same ordinal and offset spaces as all other fields in
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# the struct.
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#
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# Note that a named union is considered a special kind of group -- in fact, a named union
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# is exactly equivalent to a group that contains nothing but an unnamed union.
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discriminantCount @11 :UInt16;
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# Number of fields in this struct which are members of an anonymous union, and thus may
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# overlap. If this is non-zero, then a 16-bit discriminant is present indicating which
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# of the overlapping fields is active. This can never be 1 -- if it is non-zero, it must be
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# two or more.
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#
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# Note that the fields of an unnamed union are considered fields of the scope containing the
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# union -- an unnamed union is not its own group. So, a top-level struct may contain a
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# non-zero discriminant count. Named unions, on the other hand, are equivalent to groups
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# containing unnamed unions. So, a named union has its own independent schema node, with
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# `isGroup` = true.
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discriminantOffset @12 :UInt32;
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# If `discriminantCount` is non-zero, this is the offset of the union discriminant, in
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# multiples of 16 bits.
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fields @13 :List(Field);
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# Fields defined within this scope (either the struct's top-level fields, or the fields of
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# a particular group; see `isGroup`).
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#
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# The fields are sorted by ordinal number, but note that because groups share the same
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# ordinal space, the field's index in this list is not necessarily exactly its ordinal.
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# On the other hand, the field's position in this list does remain the same even as the
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# protocol evolves, since it is not possible to insert or remove an earlier ordinal.
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# Therefore, for most use cases, if you want to identify a field by number, it may make the
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# most sense to use the field's index in this list rather than its ordinal.
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}
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enum :group {
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enumerants@14 :List(Enumerant);
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# Enumerants ordered by numeric value (ordinal).
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}
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interface :group {
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methods @15 :List(Method);
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# Methods ordered by ordinal.
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}
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const :group {
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type @16 :Type;
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value @17 :Value;
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}
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annotation :group {
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type @18 :Type;
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targetsFile @19 :Bool;
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targetsConst @20 :Bool;
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targetsEnum @21 :Bool;
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targetsEnumerant @22 :Bool;
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targetsStruct @23 :Bool;
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targetsField @24 :Bool;
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targetsUnion @25 :Bool;
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targetsGroup @26 :Bool;
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targetsInterface @27 :Bool;
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targetsMethod @28 :Bool;
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targetsParam @29 :Bool;
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targetsAnnotation @30 :Bool;
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}
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}
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}
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struct Field {
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# Schema for a field of a struct.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Indicates where this member appeared in the code, relative to other members.
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# Code ordering may have semantic relevance -- programmers tend to place related fields
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# together. So, using code ordering makes sense in human-readable formats where ordering is
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# otherwise irrelevant, like JSON. The values of codeOrder are tightly-packed, so the maximum
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# value is count(members) - 1. Fields that are members of a union are only ordered relative to
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# the other members of that union, so the maximum value there is count(union.members).
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annotations @2 :List(Annotation);
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discriminantValue @3 :UInt16 = 0xffff;
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# If the field is in a union, this is the value which the union's discriminant should take when
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# the field is active. If the field is not in a union, this is 0xffff (so hasDiscriminantValue()
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# returns false).
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union {
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slot :group {
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# A regular, non-group, non-fixed-list field.
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offset @4 :UInt32;
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# Offset, in units of the field's size, from the beginning of the section in which the field
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# resides. E.g. for a UInt32 field, multiply this by 4 to get the byte offset from the
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# beginning of the data section.
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type @5 :Type;
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defaultValue @6 :Value;
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}
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group :group {
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# A group.
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typeId @7 :Id;
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# The ID of the group's node.
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}
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}
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ordinal :union {
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implicit @8 :Void;
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explicit @9 :UInt16;
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# The original ordinal number given to the field. You probably should NOT use this; if you need
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# a numeric identifier for a field, use its position within the field array for its scope.
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# The ordinal is given here mainly just so that the original schema text can be reproduced given
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# the compiled version -- i.e. so that `capnp compile -ocapnp` can do its job.
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}
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}
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struct Enumerant {
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# Schema for member of an enum.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the enumerants were declared in the code.
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# Like Struct.Field.codeOrder.
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annotations @2 :List(Annotation);
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}
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struct Method {
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# Schema for method of an interface.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the methods were declared in the code.
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# Like Struct.Field.codeOrder.
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params @2 :List(Param);
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struct Param {
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name @0 :Text;
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type @1 :Type;
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defaultValue @2 :Value;
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annotations @3 :List(Annotation);
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}
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requiredParamCount @3 :UInt16;
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# One plus the index of the last parameter that has no default value. In languages where
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# method calls look like function calls, this is the minimum number of parameters that must
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# always be specified, while subsequent parameters are optional.
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returnType @4 :Type;
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annotations @5 :List(Annotation);
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}
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struct Type {
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# Represents a type expression.
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body @0 union {
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voidType @1 :Void;
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boolType @2 :Void;
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int8Type @3 :Void;
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int16Type @4 :Void;
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int32Type @5 :Void;
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int64Type @6 :Void;
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uint8Type @7 :Void;
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uint16Type @8 :Void;
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uint32Type @9 :Void;
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uint64Type @10 :Void;
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float32Type @11 :Void;
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float64Type @12 :Void;
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textType @13 :Void;
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dataType @14 :Void;
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union {
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# The ordinals intentionally match those of Value.
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listType @15 :Type; # Value = the element type.
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void @0 :Void;
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bool @1 :Void;
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int8 @2 :Void;
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int16 @3 :Void;
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int32 @4 :Void;
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int64 @5 :Void;
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uint8 @6 :Void;
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uint16 @7 :Void;
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uint32 @8 :Void;
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uint64 @9 :Void;
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float32 @10 :Void;
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float64 @11 :Void;
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text @12 :Void;
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data @13 :Void;
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enumType @16 :Id;
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structType @17 :Id;
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interfaceType @18 :Id;
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list :group {
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elementType @14 :Type;
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}
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objectType @19 :Void;
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enum :group {
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typeId @15 :Id;
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}
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struct :group {
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typeId @16 :Id;
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}
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interface :group {
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typeId @17 :Id;
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}
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object @18 :Void;
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}
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}
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struct Value {
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# Represents a value, e.g. a field default value, constant value, or annotation value.
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body @0 union {
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# Note ordinals 1 and 10 are intentionally swapped to improve union layout.
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voidValue @10 :Void;
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boolValue @2 :Bool;
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int8Value @3 :Int8;
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int16Value @4 :Int16;
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int32Value @5 :Int32;
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int64Value @6 :Int64;
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uint8Value @7 :UInt8;
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uint16Value @8 :UInt16;
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uint32Value @9 :UInt32;
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uint64Value @1 :UInt64;
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float32Value @11 :Float32;
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float64Value @12 :Float64;
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textValue @13 :Text;
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dataValue @14 :Data;
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union {
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# The ordinals intentionally match those of Type.
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listValue @15 :Object;
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void @0 :Void;
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bool @1 :Bool;
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int8 @2 :Int8;
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int16 @3 :Int16;
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int32 @4 :Int32;
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int64 @5 :Int64;
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uint8 @6 :UInt8;
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uint16 @7 :UInt16;
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uint32 @8 :UInt32;
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uint64 @9 :UInt64;
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float32 @10 :Float32;
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float64 @11 :Float64;
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text @12 :Text;
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data @13 :Data;
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enumValue @16 :UInt16;
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structValue @17 :Object;
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list @14 :Object;
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interfaceValue @18 :Void;
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enum @15 :UInt16;
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struct @16 :Object;
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interface @17 :Void;
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# The only interface value that can be represented statically is "null", whose methods always
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# throw exceptions.
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objectValue @19 :Object;
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object @18 :Object;
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}
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}
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@ -144,21 +330,6 @@ struct Annotation {
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value @1 :Value;
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}
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struct FileNode {
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imports @0 :List(Import);
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struct Import {
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id @0 :Id;
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# ID of the imported file.
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name @1 :Text;
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# Name which *this* file used to refer to the foreign file. This may be a relative name.
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# This information is provided because it might be useful for code generation, e.g. to generate
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# #include directives in C++.
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#
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# (On Zooko's triangle, this is the import's petname according to the importing file.)
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}
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}
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enum ElementSize {
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# Possible element sizes for encoded lists. These correspond exactly to the possible values of
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# the 3-bit element size component of a list pointer.
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@ -173,144 +344,36 @@ enum ElementSize {
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inlineComposite @7;
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}
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struct StructNode {
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dataSectionWordSize @0 :UInt16;
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pointerSectionSize @1 :UInt16;
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preferredListEncoding @2 :ElementSize;
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# The preferred element size to use when encoding a list of this struct. If this is anything
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# other than `inlineComposite` then the struct is one word or less in size and is a candidate for
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# list packing optimization.
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members @3 :List(Member);
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# Top-level fields and unions of the struct, ordered by ordinal number, except that members of
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# unions are not included in this list (because they are nested inside the union declaration).
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# Note that this ordering is stable as the protocol evolves -- new members can only be added to
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# the end. So, when encoding a struct as tag/value pairs with numeric tags, it actually may make
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# sense to use the field's position in this list rather than the original ordinal number to
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# identify fields.
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struct Member {
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name @0 :Text;
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ordinal @1 :UInt16;
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codeOrder @2 :UInt16;
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# Indicates where this member appeared in the code, relative to other members.
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# Code ordering may have semantic relevance -- programmers tend to place related fields
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# together. So, using code ordering makes sense in human-readable formats where ordering is
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# otherwise irrelevant, like JSON. The values of codeOrder are tightly-packed, so for unions
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# and non-union fields the maximum value of codeOrder is count(fields) + count(unions).
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# Fields that are members of a union are only ordered relative to the other members of that
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# union, so the maximum value there is count(union.fields).
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annotations @3 :List(Annotation);
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body @4 union {
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# More member types could be added over time. Consumers should skip those that they
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# don't understand.
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fieldMember @5 :Field;
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unionMember @6 :Union;
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}
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}
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struct Field {
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offset @0 :UInt32;
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# Offset, in units of the field's size, from the beginning of the section in which the field
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# resides. E.g. for a UInt32 field, multiply this by 4 to get the byte offset from the
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# beginning of the data section.
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type @1 :Type;
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defaultValue @2 :Value;
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}
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struct Union {
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discriminantOffset @0 :UInt32;
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# Offset of the union's 16-bit discriminant within the struct's data section, in 16-bit units.
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members @1 :List(Member);
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# Fields of this union, ordered by ordinal. Currently all members are fields, but
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# consumers should skip member types that they don't understand. The first member in this list
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# gets discriminant value zero, the next gets one, and so on.
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#
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# TODO(soon): Discriminant zero should be reserved to mean "unset", unless the first field in
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# the union actually predates the union (it was retroactively unionized), in which case it
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# gets discriminant zero.
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}
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}
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struct EnumNode {
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enumerants @0 :List(Enumerant);
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# Enumerants, in order by ordinal.
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struct Enumerant {
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the enumerants were declared in the code.
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# Like Struct.Field.codeOrder.
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annotations @2 :List(Annotation);
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}
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}
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struct InterfaceNode {
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methods @0 :List(Method);
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# Methods, in order by ordinal.
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struct Method {
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the methods were declared in the code.
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# Like Struct.Field.codeOrder.
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params @2 :List(Param);
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struct Param {
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name @0 :Text;
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type @1 :Type;
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defaultValue @2 :Value;
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annotations @3 :List(Annotation);
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}
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requiredParamCount @3 :UInt16;
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# One plus the index of the last parameter that has no default value. In languages where
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# method calls look like function calls, this is the minimum number of parameters that must
|
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# always be specified, while subsequent parameters are optional.
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returnType @4 :Type;
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annotations @5 :List(Annotation);
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}
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}
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struct ConstNode {
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type @0 :Type;
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value @1 :Value;
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}
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struct AnnotationNode {
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type @0 :Type;
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targetsFile @1 :Bool;
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targetsConst @2 :Bool;
|
||||
targetsEnum @3 :Bool;
|
||||
targetsEnumerant @4 :Bool;
|
||||
targetsStruct @5 :Bool;
|
||||
targetsField @6 :Bool;
|
||||
targetsUnion @7 :Bool;
|
||||
targetsInterface @8 :Bool;
|
||||
targetsMethod @9 :Bool;
|
||||
targetsParam @10 :Bool;
|
||||
targetsAnnotation @11 :Bool;
|
||||
}
|
||||
|
||||
struct CodeGeneratorRequest {
|
||||
nodes @0 :List(Node);
|
||||
# All nodes parsed by the compiler, including for the files on the command line and their
|
||||
# imports.
|
||||
|
||||
requestedFiles @1 :List(Id);
|
||||
# IDs of files which were listed on the command line.
|
||||
requestedFiles @1 :List(RequestedFile);
|
||||
# Files which were listed on the command line.
|
||||
|
||||
struct RequestedFile {
|
||||
id @0 :Id;
|
||||
# ID of the file.
|
||||
|
||||
filename @1 :Text;
|
||||
# Name of the file as it appeared on the command-line (minus the src-prefix). You may use
|
||||
# this to decide where to write the output.
|
||||
|
||||
imports @2 :List(Import);
|
||||
# List of all imported paths seen in this file.
|
||||
|
||||
struct Import {
|
||||
id @0 :Id;
|
||||
# ID of the imported file.
|
||||
|
||||
name @1 :Text;
|
||||
# Name which *this* file used to refer to the foreign file. This may be a relative name.
|
||||
# This information is provided because it might be useful for code generation, e.g. to
|
||||
# generate #include directives in C++. We don't put this in Node.file because this
|
||||
# information is only meaningful at compile time anyway.
|
||||
#
|
||||
# (On Zooko's triangle, this is the import's petname according to the importing file.)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue