316 lines
9.9 KiB
Cap'n Proto
316 lines
9.9 KiB
Cap'n Proto
# Copyright (c) 2013, Kenton Varda <temporal@gmail.com>
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# 1. Redistributions of source code must retain the above copyright notice, this
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# list of conditions and the following disclaimer.
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# 2. Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@0xb471df2f45ca32c7;
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# WARNING: This protocol is still subject to backwards-incompatible change.
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using Id = UInt64;
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# The globally-unique ID of a file, type, or annotation.
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struct Node {
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id @0 :Id;
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displayName @1 :Text;
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# Name to present to humans to identify this Node. You should not attempt to parse this. Its
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# format could change. It is not guaranteed to be unique.
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#
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# (On Zooko's triangle, this is the node's nickname.)
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scopeId @2 :Id = 0;
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# ID of the lexical parent node. Typically, the scope node will have a NestedNode pointing back
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# at this node, but robust code should avoid relying on this. `scopeId` is zero if the node has
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# no parent, which is normally only the case with files, but should be allowed for any kind of
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# node (in order to make runtime type generation easier).
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nestedNodes @3 :List(NestedNode);
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# List of nodes nested within this node, along with the names under which they were declared.
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struct NestedNode {
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name @0 :Text;
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# Unqualified symbol name. Unlike Node.name, this *can* be used programmatically.
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#
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# (On Zooko's triangle, this is the node's petname according to its parent scope.)
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id @1 :Id;
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# ID of the nested node. Typically, the target node's scopeId points back to this node, but
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# robust code should avoid relying on this.
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}
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annotations @4 :List(Annotation);
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# Annotations applied to this node.
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body @5 union {
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# Info specific to each kind of node.
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fileNode @6 :FileNode;
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structNode @7 :StructNode;
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enumNode @8 :EnumNode;
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interfaceNode @9 :InterfaceNode;
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constNode @10 :ConstNode;
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annotationNode @11 :AnnotationNode;
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}
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}
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struct Type {
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# Represents a type expression.
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body @0 union {
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voidType @1 :Void;
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boolType @2 :Void;
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int8Type @3 :Void;
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int16Type @4 :Void;
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int32Type @5 :Void;
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int64Type @6 :Void;
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uint8Type @7 :Void;
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uint16Type @8 :Void;
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uint32Type @9 :Void;
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uint64Type @10 :Void;
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float32Type @11 :Void;
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float64Type @12 :Void;
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textType @13 :Void;
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dataType @14 :Void;
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listType @15 :Type; # Value = the element type.
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enumType @16 :Id;
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structType @17 :Id;
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interfaceType @18 :Id;
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objectType @19 :Void;
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}
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}
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struct Value {
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# Represents a value, e.g. a field default value, constant value, or annotation value.
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body @0 union {
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# Note ordinals 1 and 10 are intentionally swapped to improve union layout.
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voidValue @10 :Void;
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boolValue @2 :Bool;
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int8Value @3 :Int8;
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int16Value @4 :Int16;
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int32Value @5 :Int32;
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int64Value @6 :Int64;
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uint8Value @7 :UInt8;
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uint16Value @8 :UInt16;
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uint32Value @9 :UInt32;
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uint64Value @1 :UInt64;
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float32Value @11 :Float32;
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float64Value @12 :Float64;
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textValue @13 :Text;
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dataValue @14 :Data;
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listValue @15 :Object;
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enumValue @16 :UInt16;
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structValue @17 :Object;
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interfaceValue @18 :Void;
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# The only interface value that can be represented statically is "null", whose methods always
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# throw exceptions.
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objectValue @19 :Object;
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}
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}
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struct Annotation {
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# Describes an annotation applied to a declaration. Note AnnotationNode describes the
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# annotation's declaration, while this describes a use of the annotation.
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id @0 :Id;
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# ID of the annotation node.
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value @1 :Value;
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}
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struct FileNode {
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imports @0 :List(Import);
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struct Import {
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id @0 :Id;
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# ID of the imported file.
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name @1 :Text;
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# Name which *this* file used to refer to the foreign file. This may be a relative name.
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# This information is provided because it might be useful for code generation, e.g. to generate
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# #include directives in C++.
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#
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# (On Zooko's triangle, this is the import's petname according to the importing file.)
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}
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}
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enum ElementSize {
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# Possible element sizes for encoded lists. These correspond exactly to the possible values of
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# the 3-bit element size component of a list pointer.
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empty @0; # aka "void", but that's a keyword.
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bit @1;
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byte @2;
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twoBytes @3;
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fourBytes @4;
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eightBytes @5;
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pointer @6;
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inlineComposite @7;
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}
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struct StructNode {
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dataSectionWordSize @0 :UInt16;
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pointerSectionSize @1 :UInt16;
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preferredListEncoding @2 :ElementSize;
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# The preferred element size to use when encoding a list of this struct. If this is anything
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# other than `inlineComposite` then the struct is one word or less in size and is a candidate for
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# list packing optimization.
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members @3 :List(Member);
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# Top-level fields and unions of the struct, ordered by ordinal number, except that members of
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# unions are not included in this list (because they are nested inside the union declaration).
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# Note that this ordering is stable as the protocol evolves -- new members can only be added to
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# the end. So, when encoding a struct as tag/value pairs with numeric tags, it actually may make
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# sense to use the field's position in this list rather than the original ordinal number to
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# identify fields.
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struct Member {
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name @0 :Text;
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ordinal @1 :UInt16;
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codeOrder @2 :UInt16;
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# Indicates where this member appeared in the code, relative to other members.
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# Code ordering may have semantic relevance -- programmers tend to place related fields
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# together. So, using code ordering makes sense in human-readable formats where ordering is
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# otherwise irrelevant, like JSON. The values of codeOrder are tightly-packed, so for unions
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# and non-union fields the maximum value of codeOrder is count(fields) + count(unions).
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# Fields that are members of a union are only ordered relative to the other members of that
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# union, so the maximum value there is count(union.fields).
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annotations @3 :List(Annotation);
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body @4 union {
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# More member types could be added over time. Consumers should skip those that they
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# don't understand.
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fieldMember @5 :Field;
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unionMember @6 :Union;
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}
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}
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struct Field {
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offset @0 :UInt32;
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# Offset, in units of the field's size, from the beginning of the section in which the field
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# resides. E.g. for a UInt32 field, multiply this by 4 to get the byte offset from the
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# beginning of the data section.
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type @1 :Type;
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defaultValue @2 :Value;
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}
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struct Union {
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discriminantOffset @0 :UInt32;
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# Offset of the union's 16-bit discriminant within the struct's data section, in 16-bit units.
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members @1 :List(Member);
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# Fields of this union, ordered by ordinal. Currently all members are fields, but
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# consumers should skip member types that they don't understand. The first member in this list
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# gets discriminant value zero, the next gets one, and so on.
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#
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# TODO(soon): Discriminant zero should be reserved to mean "unset", unless the first field in
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# the union actually predates the union (it was retroactively unionized), in which case it
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# gets discriminant zero.
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}
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}
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struct EnumNode {
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enumerants @0 :List(Enumerant);
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# Enumerants, in order by ordinal.
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struct Enumerant {
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the enumerants were declared in the code.
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# Like Struct.Field.codeOrder.
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annotations @2 :List(Annotation);
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}
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}
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struct InterfaceNode {
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methods @0 :List(Method);
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# Methods, in order by ordinal.
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struct Method {
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the methods were declared in the code.
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# Like Struct.Field.codeOrder.
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params @2 :List(Param);
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struct Param {
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name @0 :Text;
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type @1 :Type;
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defaultValue @2 :Value;
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annotations @3 :List(Annotation);
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}
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requiredParamCount @3 :UInt16;
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# One plus the index of the last parameter that has no default value. In languages where
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# method calls look like function calls, this is the minimum number of parameters that must
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# always be specified, while subsequent parameters are optional.
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returnType @4 :Type;
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annotations @5 :List(Annotation);
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}
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}
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struct ConstNode {
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type @0 :Type;
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value @1 :Value;
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}
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struct AnnotationNode {
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type @0 :Type;
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targetsFile @1 :Bool;
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targetsConst @2 :Bool;
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targetsEnum @3 :Bool;
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targetsEnumerant @4 :Bool;
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targetsStruct @5 :Bool;
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targetsField @6 :Bool;
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targetsUnion @7 :Bool;
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targetsInterface @8 :Bool;
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targetsMethod @9 :Bool;
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targetsParam @10 :Bool;
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targetsAnnotation @11 :Bool;
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}
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struct CodeGeneratorRequest {
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nodes @0 :List(Node);
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# All nodes parsed by the compiler, including for the files on the command line and their
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# imports.
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requestedFiles @1 :List(Id);
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# IDs of files which were listed on the command line.
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}
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